Year: 2014
Technology: C# and XNA, Windows Phone OS
Adaptation of popular Bomberman game for mobile phones. More than 80,000 downloads worldwide.
Year: 2013
Technology: C# and XNA, Windows Phone OS
Traditional tic-tac-toe game. Two modes available – player vs. player and player vs. AI. More than 15,000 downloads worldwide.
Year: 2013
Technology: C# and XNA, Windows Phone OS
Adaptation of the classic Nokia 3310 game. Two-player mode available. More than 20,000 downloads worldwide.
Year: 2016
Technology: C++ and OpenGL, Windows OS
School project. One-level dungeon game, own game engine made entirely for this project.
Year: 2017
Technology: C++ and OpenGL, Windows OS
School project. Breakout-inspired game made entirely in 3D using own game engine (providing all the necessary functionality including mathematics and physics). All meshes are computer-generated during startup.
Year: 2015
Technology: HTML, CSS and JavaScript
Popular arcade game Pong which could be played in your browser. Wanna have some fun? Then let's play! ;-)
Year: 2016
Technology: C++ and OpenGL, Windows OS
School project. 3D visualization of a cell. Some advanced techniques like postprocessing and fake-a-ball rendering were used.
Year: 2017
Technology: C(++), C# and PowerShell
Bachelor's thesis focused on assessing the quality of lossless image compression algorithms. The thesis consists mainly of research of possible metrics and then comparison of different implementations over the set of biomedical images. Awarded with Dean's award.
Year: 2017
Technology: Matlab and PowerShell
School project. Replacing background of various types of biomedical images' with average color in order to improve the compression ratio. Different segmentation techniques were used during processing of images. Properties of compression algorithms were measured on processed images.
Year: 2016
Technology: C++
School project. C++ Graph library implementing some basic graph algorithms (e.g. for shortest path and MST problems). Export to DOT language available.
Year: 2017
Technology: Unity (C#), Adobe Fuse and Blender
School project. Level design of virtual reality scenarios with an aim to make (passive) user feel relaxed or stressed.
Year: 2018
Technology: C++
School course. By programming math-related problems, this course provided a deeper understanding of specific areas of mathematics. The course content included things like maze generation, fractals, L-systems and convex hull computation. During the course, I also performed optimizations of the speed of generation of Mandelbrot set by using multi-threading as well as CUDA GPU acceleration.
Year: 2018
Technology: C# (Unity), Adobe Fuse
The aim of this project was to utilize virtual reality to express the immense number of casualties in World War 2. The border between life and eternity is shown in a form of people walking towards the light. The application was based on real data about World War 2 losses.
Year: 2018
Technology: C# (Unity)
A game which puts the player in the role of a doctor in the 19th century who tries to save as many patients as he can. The game was developed during 48 hours long Warhorse Gamedev Challenge 2018 and won a third place. After some improvements, Morbus Ignotum was presented at Indie Expo during the Game Developers Session 2018 conference.
Year: 2019
Technology: C# (Unity)
School project. Hack and slash game prototype in which the main hero can "morph" into three different characters (warrior - melee; hunter - ranged + traps; ghost - walks through walls). Player tries to survive for ten minutes in an area swarming with enemies.
Year: 2018/2019
Technology: C# (Unity)
Game (interactive exploration) developed as a part of Daria Martin: Tonight the World exhibition taking place in Barbican Centre (London) from January to April 2019. The game enables player to explore Villa Stiassni (Brno, Czech Republic) and was developed at Masaryk University in cooperation with the University of Oxford.
You can download the game on the official website.
Year: 2018
Technology: Blender, Substance Painter, C# (Unity)
School project. Prototype of strategy/survival hexagonal game in which the player tries to fill the energy of the mothership by gathering resources from falling ship scraps. My task in this project was mainly to create 3D models of robots/buildings/scraps (in Blender) and texture them with Substance Painter. In a small contest of all games developed in the course, Metal Rain was selected as a winner by seasoned game developers.
You can download the prototype on the itch.io website.
Year: 2018/2019
Technology: C# (Unity)
Team development. School/side project. Prototype of "small-scale" MMO game (sounds like contradiction, I know). The game has a terrain with area of 16 km2 containing different locations including city, camps, tavern, merchants and others.
You can watch the demo video here.
Year: 2019
Technology: C# (Unity), C++, VRTK
Master's thesis presenting a collaborative multimodal virtual reality mind map application allowing several participants to experience the process of brainstorming. Multimodality is achieved by using both the controller and speech to text technology as a means of input.
Users can modify map nodes in several ways, see avatars of other users and talk to each other. They can also preview PDF file as well as vote about the best ideas. Awarded with Dean's award.
Year: 2019
Technology: C# (Unity), VRTK
Team development. Game developed during the Ludum Dare 45 game jam. One player wears a VR HMD and becomes a thief in a supermarket. The second player sits behind a computer and monitors security cameras to help his colleague.
Year: 2019
Technology: C# (Unity)
Team development. Game developed during the Bohemia Interactive Gamedev Challenge 2019. Inspiration comes from the popular title "Bulánci". The game provides a local multiplayer for two to four players as well as two game modes. Players fight against each other while using a subset of skills they select before every round.
Year: 2020
Technology: C# (WPF)
Solo development. School project. This application visualizes the geolocation of nodes visited during the traceroute command. It enables to add destination domains/IPs one-by-one or to load them from a file, and then executes traceroute command on each of these domains, parses its output and shows visited nodes on the map.
Year: 2020
Technology: C# (Unity)
Solo development. Game developed during Ludum Dare 46 game jam. Akhlut is a composite animal that takes the form of an orca when in water and a form of a wolf when on land. One such creature is in trouble in the Ijuguk Napâttulik, Forest of a Ghost. Can you save it?
Link: Akhlut @ ldjam.com
Year: 2020
Technology: C# (Unity, WebGL build)
Team development. Zuma-inspired game developed for the Masaryk University for the Researchers' Night 2020 event. It was used for the promotion of the event while the best players were awarded with prizes. My responsibility was to develop the core Zuma gameplay mechanics.
Link: MNR @ MUNI
Year: 2022
Technology: C# (Unity)
Team development. Game developed during Brno Game Jam 2022 presenting the player with a "gun you cannot shoot". Ranked second in user's pick, third in jury's pick.
Link: O.R.O.S.I @ itch.io
Year: 2021
Technology: C# (Unity)
VR application for visualization and design of DNA origami nanostructures.
Year: 2022
Technology: TypeScript, WebGL
An online modelling environment for proteins and nucleic acid nanostructures.
Year: 2024
Technology: C# (Unity)
Team development. A game developed during Brno Game Jam 2024, in which the player takes the role of a Brno dragon trying to escape the sewers rapidly filling with deadly poisonous liquid.
Link: Crocogedon @ itch.io